Trip City
Three films, all of them recorded inside the game rather than mocked up: a five-minute guided tour, a short trailer, and the loop that plays behind the front page.
Five minutes, nine chapters, one city — the whole game in motion, from a swoop over the skyline at dusk to a bus pulling in and a portal opening. Every chapter matches a section of How to play, and each of those pages links straight to its own chapter.
Ninety seconds, cut to an original score at 144 BPM, with every cut landing on the beat. Shot the same way as everything else here: the camera is the game's own, flown by its cinematics programmes and by hand.
The short silent loop that plays behind the postcards on the front page. No sound, no cuts to speak of — it is scenery, and it is here so the set is complete.