Pick the Builder task and click a plot or a building, and the picker opens:
Choose a building. It is the same panel whether the plot is empty or something is
already standing on it — what you select replaces what is there.
Type — the row of buttons across the top. House, commercial, tower and so
on; which types are offered depends on what the plot can actually take.
Width, depth and floors — sliders, shown only for building types that have
a size to set. They are capped by the plot: you cannot build wider than the land
you own, so a small plot simply offers a shorter slider rather than letting you
make something that will not fit.
Architect — the left column of thumbnails. Each one is a different design
house with its own shapes, materials and habits. This is the choice that decides
what the building actually looks like.
Garden — the right column. What goes in the space around the building:
hedges, walls, planting, a drive, a bare yard.
🎲 Random — rolls the type, the architect and the garden all at once. The
fast path, and a good way to see what the city has in it.
Select commits; Cancel leaves the plot as it was. Building is instant —
there is no construction queue to wait out.
The picker, whole
Shop parades
Some plots are not one building but a row of shop units. On those the picker swaps the
two thumbnail columns for a checklist of shops — tick the ones you want, up to
what the plot will hold, and the panel tells you how many you have left. There is a
dice in the corner of that band too, which fills the plot with a random group.
Shops matter beyond decoration: a couple of them are where the
missions live.
The picker, control by controlThe same panel, in its shops state
The other ways in
You do not have to be in the Builder task to change a building. Click any building in
the overview and its panel offers Design (the same picker), 🎲 for a
straight random replacement, and ✕ Demolish Building. Delete
demolishes whatever is selected.
On a block you created yourself, ✕ Demolish Sector clears the whole block at
once — every plot on it.
1 Builder — click a building, and the picker opens2 Set the type and the size. The plot caps the sliders3 Pick an architect: this is what decides how it looksSet the type and the size. The plot caps the sliders