How to play · Section 4 of 9

Building Design

Pick the Builder task and click a plot or a building, and the picker opens: Choose a building. It is the same panel whether the plot is empty or something is already standing on it — what you select replaces what is there.

An empty plot, and what went on it

What the picker offers

  • Type — the row of buttons across the top. House, commercial, tower and so on; which types are offered depends on what the plot can actually take.
  • Width, depth and floors — sliders, shown only for building types that have a size to set. They are capped by the plot: you cannot build wider than the land you own, so a small plot simply offers a shorter slider rather than letting you make something that will not fit.
  • Architect — the left column of thumbnails. Each one is a different design house with its own shapes, materials and habits. This is the choice that decides what the building actually looks like.
  • Garden — the right column. What goes in the space around the building: hedges, walls, planting, a drive, a bare yard.
  • 🎲 Random — rolls the type, the architect and the garden all at once. The fast path, and a good way to see what the city has in it.

Select commits; Cancel leaves the plot as it was. Building is instant — there is no construction queue to wait out.

The picker, whole

Shop parades

Some plots are not one building but a row of shop units. On those the picker swaps the two thumbnail columns for a checklist of shops — tick the ones you want, up to what the plot will hold, and the panel tells you how many you have left. There is a dice in the corner of that band too, which fills the plot with a random group.

Shops matter beyond decoration: a couple of them are where the missions live.

The picker, control by control
The same panel, in its shops state

The other ways in

You do not have to be in the Builder task to change a building. Click any building in the overview and its panel offers Design (the same picker), 🎲 for a straight random replacement, and ✕ Demolish Building. Delete demolishes whatever is selected.

On a block you created yourself, ✕ Demolish Sector clears the whole block at once — every plot on it.

Three frames: a tower selected in Architect mode with its panel, the
                            Choose a building picker open on it, and an architect chosen with the
                            floors slider raised.
1 Builder — click a building, and the picker opens2 Set the type and the size. The plot caps the sliders3 Pick an architect: this is what decides how it looks

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